// *************************************************************************************************
//
// MK3D Engine
// --------------------------------------
// Copyright (C) 2007-2011 Zeb (mailto: zebbey@gmail.com)
//
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//
// *************************************************************************************************

#ifndef __H_MK_RENDER_STEP_SHADOW__
#define __H_MK_RENDER_STEP_SHADOW__

#include "mk_render_step.h"
#include "mk_shadow_TSM.h"

namespace MK3DE
{
	class CRenderTarget;

	class MK3DE_API CRenderStepShadow : public CRenderStep
	{
	public:
		CRenderStepShadow(CRenderFrame* renderFrame);
		~CRenderStepShadow();

		CRenderTarget* GetShadowMap() { return _rtShadowMap; }
		void SetShadowMapSize(DWORD size);

		void Render();

	private:
		BOOL __CheckShadowMapRenderTarget();

	private:
		CRenderTarget* _rtShadowMap;
		DWORD _shadowMapTextureSize;

	public:
		static const char* RenderStepName;
	};
}

#endif
